| Package Data | |
|---|---|
| Maintainer Username: | radic |
| Maintainer Contact: | robin@laradic.nl (Robin Radic) |
| Package Create Date: | 2016-08-07 |
| Package Last Update: | 2018-01-26 |
| Language: | PHP |
| License: | MIT |
| Last Refreshed: | 2025-10-21 15:05:12 |
| Package Statistics | |
|---|---|
| Total Downloads: | 31 |
| Monthly Downloads: | 0 |
| Daily Downloads: | 0 |
| Total Stars: | 0 |
| Total Watchers: | 1 |
| Total Forks: | 0 |
| Total Open Issues: | 0 |
Laradic Assets is a package for the Laravel 5 framework. It's made for Laravel 5.4+ and PHP 7.0+ .
The package follows the FIG standards PSR-1, PSR-2, and PSR-4 to ensure a high level of interoperability between shared PHP code.
composer require laradic/assets "~1.0"
Alternatively, for some of the Assetic filters to work you might need one of the following:
{
"leafo/lessphp": "^0.3.7",
"leafo/scssphp": "~0.1",
"meenie/javascript-packer": "^1.1",
"mrclay/minify": "<2.3",
"natxet/cssmin": "3.0.4",
"patchwork/jsqueeze": "~1.0|~2.0",
"ptachoire/cssembed": "~1.0",
"twig/twig": "~1.23|~2.0"
}
For the full documenation, check out the Laradic Assets package documenatation.
The laradic/assets package is a Laravel 5 asset manager. It uses Assetic's filters in order to provide high functionality.
It provides a convienient way to handle your assets.
Asset can be defined and compiledcache_path. Returns an instance of Compiler\Compiled
Assets can be Grouped inside Areas. You could consider Area to be a 'group of groups'. You could for example create package-name/frontend and package-name/admin.Groups, you will have to define at least 1 Area
This will make a Asset instance based on the given params. See the Asset documentation for posibilities.
$asset = Asset::create('script', 'global/plugins/jquery.min.js');
This will run all configured filters on the asset and write the result to the cache_path. Returns an instance of Compiler\Compiled
$compiled = Asset::compile('script', 'global/plugins/jquery.min.js');
echo $compiled->getUrl(); # full url to the compiled asset
echo $compiled->getHtml(); # script/link html tag
echo $compiled->getUri(); # uri to the compiled asset
echo $compiled->getPath(); # absolute file path to the compiled asset
Grouping assets brings a few advantages:
Assets within its Group
Groups within its Area
Areas, Groups and Assets.$area = Asset::area('area/package');
$group = $area->group('global');
$group->add('bootstrap', 'css/bootstrap.css');
$group->add('font-awesome', 'global/plugins/font-awesome/css/font-awesome.min.css', 'bootstrap');
Asset::area('area/package')
->group('global')
->add('bootstrap', 'css/bootstrap.css')
->add('font-awesome', 'global/plugins/font-awesome/css/font-awesome.min.css', 'bootstrap');
// At a later point, you can continue adding
Asset::area('area/package')
->group('global')
->add('simple-line-icons', 'global/plugins/simple-line-icons/simple-line-icons.min.css', 'bootstrap')
->add('uniform', 'global/plugins/uniform/css/uniform.default.css', 'bootstrap');
After being done with defining the area/group, you can manually trigger compilation and use the Compiler\Compiled::getHtml method to output it.
Asset::area('area/package')
->group('global')
->compile('script', $combine = true)
->getHtml();
The Asset facade links to the Factory class instance. The area, group and asset definition utilize the NamespacedItemResolver.
This means some Factory methods accept such definitions:
// Query
Asset::query
// Compiles the scripts in group
Asset::compile('script', 'area/package::global', $combine = true)->getHtml();