Package Data | |
---|---|
Maintainer Username: | Maras0830 |
Maintainer Contact: | Maras0830@gmail.com (Maras Chen) |
Package Create Date: | 2016-08-04 |
Package Last Update: | 2017-10-19 |
Language: | PHP |
License: | MIT |
Last Refreshed: | 2024-11-18 03:04:57 |
Package Statistics | |
---|---|
Total Downloads: | 596 |
Monthly Downloads: | 2 |
Daily Downloads: | 0 |
Total Stars: | 3 |
Total Watchers: | 3 |
Total Forks: | 1 |
Total Open Issues: | 0 |
The Battle.net API uses OAuth 2.0, a federated access control mechanism, to help secure sections of the APIs that we provide out to the public. By using OAuth, you can let Battle.net handle the authentication process and receive a unique ID representing that user, then use an access token to gain access to allowed resources like their World of Warcraft characters, StarCraft II profile, or other data as appropriate. The usage of OAuth itself is relatively simple, but the flows can seem a little intimidating at first. Hopefully, by following the processes below, you can quickly integrate with Battle.net and worry more about building that cool idea and less about how to get data from players.
BattleNet oAuth just provide simple account information(battlenet account id, battlenet tag), Like this:
{
"id": XXXXXXXX,
"battletag": "Maras#3218"
}
*Just support oauth and get authenticated user, and I will develop WOW and SC2 Game Data API in the future and welcome evenyone if you also love laravel and Blizzard join.
See official Github Blizzard Github See official API Document Battle.Net Developer
將 package 加入 composer.json
Require the package in composer.json :
"maras0830/laravel5-battlenet-api": "dev-master"
在 ``config/app.php加入 providers In
config/app.phpadd
providers```
Maras0830\BattleNetApi\Providers\ApiServiceProvider::class
In config/app.php
add aliases
'BattleNetApi' => Maras0830\BattleNetApi\Facades\ApiServiceFacade::class,
發行設定
Publish config.
php artisan vendor:publish --force
發行後你在 config 資料夾下會發現 config/battlenet-api.php
,並且根據 Battle.Net Developer 進行註冊與開發者配置
you will find config file after published, register abd set up by Battle.Net Developer
return [
'region' => env('Battle_net_region', 'sea'),
'api_url' => "https://". env('Battle_net_region', 'sea') .".api.battle.net",
'api_url_cn' => "https://api.battle.com.cn/",
'client_id' => env('Battle_net_client_id', ''),
'client_secret' => env('Battle_net_client_secret', ''),
'redirect_url' => env('APP_URL'). '/' .env('Battle_net_redirect_url', '') . '/battleNet/callback',
'scopes' => [
'wow.profile',
'sc2.profile'
]
];
you can use authenticationURL on routes and controller, like this:
routes:
Route::get('battleNet', 'auth\social\AuthController@redirectToProvider_BattleNet');
Route::get('battleNet/callback', 'auth\social\AuthController@handleProviderCallback_BattleNet');
public function redirectToProvider_BattleNet()
{
return redirect(BattleNetApi::authenticationURL()); // redirect to BattleNet login page
}
And callback function:
public function handleProviderCallback_BattleNet()
{
$social_type = "BattleNet";
if (isset($_GET['code'])) {
$code = $_GET['code'];
$token = BattleNetApi::requestToken($code);
$account = BattleNetApi::authenticatedUser($token);
} else
return redirect('/')->withErrors('failed.');
}
OAuth 2.0 is the next evolution of the OAuth protocol which was originally created in late 2006. OAuth 2.0 focuses on client developer simplicity while providing specific authorization flows for web applications, desktop applications, mobile phones, and living room devices. This specification is being developed within the IETF OAuth WG and is based on the OAuth WRAP proposal.
One of the major changes to OAuth when releasing version 2.0 was removing transport considerations from the protocol, instead relying on implementors to handle the transport of codes and tokens themselves. What this means in practical terms is that HTTPS is required, and for extra security, checking the cert during the HTTPS handshake is recommended. This will prevent any surprises and will prevent the codes from being captured while in transit.